mc·黑夜1.1

xuzihang 2020-06-01 13:27:30 2020-06-15 22:20:01 4

//mc·黑夜1.1baet版本来了!祝你玩的开心o( ̄▽ ̄)ブ!以下,正文!

#include<stdio.h>
#include<ctime>
#include<time.h> 
#include<windows.h> 
struct Player {
char name[21];
int attack;
int defense;
int health;
long int max_health;
int level;
int exp;
int range_exp;
long int max_exp;
}
 player= {"勇者",50,40,100,100,1,0,0,100};
struct Enemy //怪的结构体,并初始化各种怪
{
char name[20];
char wupin[12];
int attack;
int defense;
int health;
int money;
long int exp;
int wupin_sign;
int wupinpro;
int double_attack;
int miss;
} strongman= {"僵尸","黄金圣衣",40,50,350,200,100,1,2,1,0},
witch= {"女巫","铁质套装",25,15,100,50,50,2,2,1,1},
xiyi= {"蠹虫","皮革套装",18,10,50,30,35,3,3,2,2},
big_strongman= {"森林僵尸王","僵尸晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
lion= {"骷髅","长弓",60,30,280,200,100,5,2,1,0},
horse= {"史莱姆","黏黏剑",28,12,90,50,50,6,2,1,1},
bee= {"蜜蜂","木剑·精",17,11,60,30,35,7,3,2,2},
shitu= {"使徒","\0",60*8,30*8,280*8,200*8,100*8,9,1,1,0},
guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
struct Place
{
int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3;
} place= {1,2,3,4,5,6,7,8};

int max_exp=0;
int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9;
int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=2,atom_boom=1;
int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0;
int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0;
int jingyancao=0,jingyanbao=0,jingyanshi=0;
char gongname[20]="无",fangname[20]="无";
char proof;

void AddWupin(int);
int AttackResult();
void BattleAct();
void ChooseWupin();
void DisplayState();
void OrdinaryAct();
int SuiJi();
int SuiJi100();
void WhetherLevelUp();
void SlowDisplay(char *);

int main()
{

int i=0,j=0,k=0;
char player_name[21];
Sleep(1000);
printf("--------------------------欢迎来到 [mc·黑夜] 1.0 beat-----------------------\n\n\n");

Sleep(1000);
printf("这里是mc·黑夜! mc大帝国国的siour公主被陌生人绑架了!\n\n\n天空也变成了永夜\n\n\n 伟大的勇者啊~拿起你们的武器,拖下你们的裤子(不要想歪了),营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");
scanf("%s",player_name);
strncpy(player.name,player_name,20);
if(strcmp(player.name,"阿神")==0)
{
printf("\n\n\n我giao,竟然是阿神!\n\n\n欢迎欢迎!\n\n系统:主角光环开启....随即,暴走!!\n\n\n");
player.attack=9999;
player.defense=9999;
player.health=9999;
player.max_health=9999;
money=10000; 
}
getchar();

OrdinaryAct();
return 0;
}

int SuiJi()
{
srand((unsigned)time(NULL));
return rand()%10;
}

int SuiJi100()
{
srand((unsigned)time(NULL));
return rand()%100;
}

void ChooseWupin() //选择物品 并使用
{
printf("物品: 1,治疗药水(1级)%d个 2,治疗药水(1级·喷溅型)%d个 3,治疗药水(2级)%d个 4,治疗药水(2级·喷溅型)%d个 5,TNT%d个 6,伤害箭矢%d个 7,手抛式TNT%d个 8,经验药水(1级)%d个 9,经验药水(2级)%d个 10,经验药水(3级)%d个 11,僵尸晶石%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm);
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(cao>0)
{
printf("使用治疗药水(1级),HP增加60\n\n\n");
cao--;
if(player.health+60>player.max_health)player.health=player.max_health;
else player.health+=60;
}
else printf("没有治疗药水(1级)了\n\n\n");
break;
case 2:
if(jijiubao>0)
{
printf("使用治疗药水(1级·喷溅型),HP增加80\n\n\n");
jijiubao--;
if(player.health+80>player.max_health)player.health=player.max_health;
else player.health+=80;
}
else printf("没有治疗药水(1级·喷溅型)了\n\n\n");
break;
case 3:
if(baiyao>0)
{
printf("使用治疗药水(2级),HP增加120\n\n\n");
baiyao--;
if(player.health+120>player.max_health)player.health=player.max_health;
else player.health+=120;
}
else printf("没有治疗药水(2级)了\n\n\n");
break;
case 4:
if(superbaiyao>0)
{
printf("使用治疗药水(2级·喷溅型),HP增加200\n\n\n");
superbaiyao--;
if(player.health+200>player.max_health)player.health=player.max_health;
else player.health+=200;
}
else printf("没有治疗药水(2级·喷溅型)了\n\n\n");
break;
case 5:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(boom>0)
{
printf("使用TNT,敌人HP减少100\n\n\n");
boom--;
guai.health-=100;
AttackResult();
}
}
else printf("非战斗状态,不能使用TNT!\n\n\n");
break;
case 6:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(dubiao>0)
{
printf("使用伤害箭矢,敌人HP减少200\n\n\n");
dubiao--;
guai.health-=200;
AttackResult();
}
}
else printf("非战斗状态,不能使用伤害箭矢!\n\n\n");
break;
case 7:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(atom_boom>0)
{
printf("使用手抛式TNT,敌人HP减少666666666\n\n\n");
atom_boom--;
guai.health-=666666666;
AttackResult();
}
}
else printf("非战斗状态,不能使用手抛式TNT!\n\n\n");
break;
case 8:
if(jingyancao>0 && player.level<46)
{

printf("使用经验药水(1级),等级增加1级\n\n\n");
jingyancao--;
player.level+=1;
printf("等级:%d\n",player.level);
}
else    if(jingyancao<1)
{
printf("没有经验药水(1级)了\n\n\n");
}
else printf("等级超过45级,经验值太高,使用无效。\n\n\n");
break;
case 9:
if(jingyanbao>0 && player.level<46)
{
if(player.level>44&&player.level<46)
{
int sheng;
sheng=45-player.level;
player.level+=sheng;
printf("使用经验药水(2级),等级增加%d级",sheng);
printf("等级:%d\n",player.level);
}
else
{

printf("使用经验药水(2级),等级增加2级\n\n\n");
jingyanbao--;
player.level+=2;
printf("等级:%d\n",player.level);
}
}
else if(jingyanbao<1)
{
printf("没有经验药水(2级)了");
}
else printf("等级超过45级,经验值太高,使用无效。\n\n\n");
break;
case 10:
if(jingyanshi>0 && player.level<45)
{
if(player.level>42&&player.level<46)
{
int sheng;
sheng=45-player.level;
player.level+=sheng;
printf("使用经验药水(3级),等级增加%d级\n",sheng);
printf("等级:%d\n",player.level);
}
else
{
printf("使用经验药水(3级),等级增加4级\n");
jingyanshi--;
player.level+=4;
}
}
else if(jingyanshi<1)
{
printf("没有经验药水(3级)了\n\n\n");
}
else printf("等级超过45级,经验值太高,使用无效。\n\n\n");
break;
case 11:
if(strongman_arm>0 && player.level<46)
{
if(player.level>29&&player.level<46)
{
int sheng;
sheng=45-player.level;
player.level+=sheng;
printf("使用僵尸晶石,呕吐一次!等级增加%d级",sheng);
printf("等级:%d\n",player.level);
}
else
{
printf("使用僵尸晶石,呕吐一次!等级增加16级\n\n\n");
strongman_arm--;
player.level+=16;
printf("等级:%d\n",player.level);
}
}
else if(strongman_arm<1)
{
printf("没有僵尸晶石了。\n\n\n");
}
else printf("等级超过45级,经验值太高,使用无效。\n\n\n");
break;
case 0:
break;
default:
printf("ChooseWupin error!\n\n\n");
}
}

int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
{
if(guai.health<=0)
{
battle=0;
printf("战斗胜利!获得绿宝石%d,经验%d\n\n\n",guai.money,guai.exp);
player.exp+=guai.exp;
player.range_exp+=guai.exp;
money+=guai.money;
s=SuiJi();
if(s<guai.wupinpro)
{
printf("从敌人尸骸中发现");
printf("%s\n\n\n",guai.wupin);
AddWupin(guai.wupin_sign);
}
WhetherLevelUp();
if(strcmp(guai.name,"使徒")==0)
{
printf("战斗胜利,救出公主!!!\n\n小光:呼,终于结束了!我一个男的当一个女的太不容易了。\n\n媛媛:拜拜!!\n\n巧克力:seeyou!\n\n神羽:886!\n");
getchar();
getchar();
exit(0);
}
return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
}
else
{
int s=SuiJi();

if((guai.attack+s-player.defense/3)<0)
{
player.health-=1;
printf("%s反击,你的HP减少了 1\n\n",guai.name);
}
else
{
player.health-=guai.attack+s-player.defense/3;
printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);
}
if(player.health<0)
{
battle=0;
printf("%s战死!绿宝石掉落%d\n\n\n",player.name,player.level*500);
money-=player.level*500;
player.health=player.max_health/5;
OrdinaryAct();//////////
return 1;
}
}
return 0;
}
void AddWupin(int wupin_sign)
{

switch(wupin_sign)
{
case 1:
fang4n++;
break;
case 2:
fang3n++;
break;
case 3:
fang2n++;
break;
case 4:
strongman_arm=1;
break;
case 5:
gong4n++;
break;
case 6:
gong3n++;
break;
case 7:
gong2n++;
break;
default:
printf("AddWupin error\n\n\n");
}

}
void WhetherLevelUp()
{
int i=0,j=0;
int l1=player.range_exp/100;
int l2=player.range_exp/300;
int l3=player.range_exp/600;
if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
{
if(l1==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);
player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
player.attack+=3*l1;
player.defense+=2*l1;
player.max_health+=20*l1;
player.health=player.max_health;
player.level+=l1;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100*l1;
}
}
else if(player.level<=40&&l2>0)
{
if(l2==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l2;
player.defense+=2*l2;
player.max_health+=20*l2;
player.health=player.max_health;
player.level+=l2;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300*l2;
}
}
else if(l3>0)
{
if(l3==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l3;
player.defense+=2*l3;
player.max_health+=20*l3;
player.health=player.max_health;
player.level+=l3;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600*l3;
}
}
}
void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
{

while(1)
{
// \(1000);
// system("cls");
puts("=============================================================================");
printf("要做什么?\n\n\n 1,前进 2,物品栏 3,连麦对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n");
puts("=============================================================================");
switch(scanf("%d",&choose_number),choose_number)
{
case 1: //显示移动菜单
printf("要去哪里?\n\n\n");
printf("1,奸商情人酒吧 2,奸商快乐酒店 3,奸商抬价商会 4,恐怖坑钱拍卖行 5,冒险荒野\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
place_sign=place.bar; //记录目前位置-酒吧
// OrdinaryAct();
break;
case 2:
place_sign=place.hotel; //进入旅店
printf("绿宝石:%d",money);
printf("要入住吗?哼 200个金币 1,是 0,否\n\n\n");
choose_number=1;
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(money-200<0) //判断钱是否够
{
printf("Sorry,你的绿宝石不够~哼\n\n\n");
printf("绿宝石:%d",money);
}
else
{
printf("好好休息\nHP满\n第二天了\n\n");
printf("绿宝石:%d\n",money);
money-=200; //花费200住店费
player.health=player.max_health; //体力满
}
break;
case 0:
printf("下次再来!\n\n\n");
break;
default:
printf("hotel talk error!\n\n\n");
}
place_sign=0;
break;
case 3:
int yongju,gong,fang;
printf("请问您要购买什么类型的物品?\n\n\n 1,武器 2,装备 3,恐怖分子专卖物\n\n\n");
scanf("%d",&yongju);
switch(yongju)
{
case 1:
printf("请问您要购买什么武器?\n\n\n 1,木匕首¥300 2,木剑·精¥500 3,黏黏剑¥1000\n\n\n");
scanf("%d",&gong);
switch(gong)
{
case 1:
if(money>=300)
{
gong1n++;
money=money-300;
printf ("木匕首+1\n");
printf("木匕首:%d个\n",gong1n);
printf("绿宝石:%d\n",money);
break;
}
else
{
printf("绿宝石不够!\n");
printf("绿宝石:%d\n",money);
break;
}
case 2:
if(money>=500)
{
gong2n++;
money=money-500;
printf ("木剑·精+1\n");
printf("木剑·精:%d个\n",gong2n);
printf("绿宝石:%d\n",money);
break;
}
else
{
printf("绿宝石不够!\n");
printf("绿宝石:%d\n",money);
break;
}
case 3:
if(money>=1000)
{
gong3n++;
money=money-1000;
printf ("黏黏剑+1\n");
printf("黏黏剑:%d个\n",gong3n);
printf("绿宝石:%d\n",money);
break;
}
else
{
printf("绿宝石不够!\n");
printf("绿宝石:%d\n",money);
break;
}
default:
printf("对不起,我们只会打造以上武器。");
break;

}
break;
case 2:
int fang;
printf("请问您要购买什么防具?\n\n\n 1,皮革套装¥300 2,黄金套装¥500 3,铁质套装¥1000\n\n\n");
scanf("%d",&fang);
switch(fang)
{
case 1:
if(money>=300)
{
fang1n++;
money=money-300;
printf ("皮革套装+1\n");
printf("皮革套装:%d个\n",fang1n);
printf("绿宝石:%d\n",money);
}
else
{
printf("绿宝石不够!\n");
printf("绿宝石:%d\n",money);
}

break;
case 2:
if(money>=500)
{
fang2n++;
money=money-500;
printf ("黄金套装+1\n");
printf("黄金套装:%d个\n",fang2n);
printf("绿宝石:%d\n",money);
}
else
{
printf("绿宝石不够!\n");
printf("绿宝石:%d",money);
}
break;
case 3:
if(money>=1000)
{
fang3n++;
money=money-1000;
printf ("铁质套装+1\n");
printf("铁质套装:%d个\n",fang3n);
printf("绿宝石:%d\n",money);
}
else
{
printf("绿宝石不够!\n");
printf("绿宝石:%d\n",money);
}
default:
printf("对不起,我们只会打造以上防具。");
break;

}
printf("金币:%d\n",money);
break;
case 3:
printf("请问您要购买什么一次性伤害武器?\n 1,TNT 2,伤害箭矢 3,手抛式TNT\n\n\n");
int yi;
scanf("%d",&yi);
switch(yi)
{
case 1:
if(money>=300 && boom<5)
{
boom++;
money=money-300;
printf("TNT+1\n");
printf("TNT:%d\n",boom);
printf("绿宝石:%d\n",money);
}
else
{
printf("绿宝石不够!\n");
printf("金币:%d",money);
}
break;
case 2:
if(money>=600 && dubiao<4)
{
dubiao++;
money=money-600;
printf("伤害箭矢+1\n");
printf("伤害箭矢:%d\n",dubiao);
printf("绿宝石:%d\n",money);
}
else
{
printf("绿宝石不够!\n");
printf("绿宝石:%d\n",money);
}
break;
case 3:
if(money>=0 && atom_boom<23333333333)
{
atom_boom=atom_boom+233;
money=money+1500;
printf("手抛式TNT+2\n");
printf("手抛式TNT:%d\n",atom_boom);
printf("绿宝石:%d\n",money);
}
else
{
printf("绿宝石不够!\n\n\n");
printf("绿宝石:%d\n",money);
}

break;
}
}
break;
case 4:
printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");
printf("攻击装备: 1,木匕首:%d个 2,木剑·精:%d个 3,黏黏剑:%d个 4,长弓:%d个\n",gong1n,gong2n,gong3n,gong4n);
printf("防御装备: 5,皮革套装:%d个 6,黄金套装:%d个 7,铁质套装:%d个 8,黄金圣衣:%d个\n9,僵尸晶石:%d个 0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,strongman_arm);
int pai,shu,i;
scanf("%d",&pai);
switch(pai)
{
case 1:
printf("请问您要出售几件?");
scanf("%d",&shu);
if(gong1n>=shu)
{
gong1n=gong1n-shu;
money=money+shu*240;
printf("木匕首:%d\n",gong1n);
printf("绿宝石:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
break;
case 2:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong2n>=shu)
{
gong2n=gong2n-shu;
money=money+shu*400;
printf("木剑·精:%d\n",gong2n);
printf("绿宝石:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 3:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong3n>=shu)
{
gong3n=gong3n-shu;
money=money+shu*800;
printf("黏黏剑:%d\n",gong3n);
printf("绿宝石:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 4:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong4n>=shu)
{
gong4n=gong4n-shu;
money=money+shu*1500;
printf("长弓:%d\n",gong4n);
printf("绿宝石:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 5:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang1n>=shu)
{
fang1n=fang1n-shu;
money=money+shu*240;
printf("皮革套装:%d\n",fang1n);
printf("绿宝石:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 6:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang2n>=shu)
{
fang2n=fang2n-shu;
money=money+shu*500;
printf("黄金套装:%d\n",fang2n);
printf("绿宝石:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 7:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang3n>=shu)
{
fang3n=fang3n-shu;
money=money+shu*800;
printf("铁质套装:%d\n",fang3n);
printf("绿宝石:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
break;
case 8:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang1n>=shu)
{
fang4n=fang4n-shu;
money=money+shu*1500;
printf("黄金圣衣:%d\n",fang4n);
printf("绿宝石:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 9:
printf("请问您要出售几颗?");
scanf("%d",&shu);
if(strongman_arm>=shu)
{
strongman_arm=strongman_arm-shu;
money=money+shu*2000;
printf("僵尸晶石:%d\n",strongman_arm);
printf("绿宝石:%d\n",money);
}
else
{
printf("晶石数不够,无法出售!\n");
break;
}
break;
case 0:
break;
break;
default:
printf("没有该装备,无法出售!\n");
break;
}

break;
case 5:
int yewai;
while(1)
{
puts("=============================================================================");
printf("要去哪冒险呢?");
printf("\n\n 1,沼泽 危险程度:★\n\n 2,草原 危险程度:★\n\n 3,森林 危险程度:★★★\n\n 4,荒漠 危险程度:★★★\n\n 5,洞穴 危险程度:★★★★\n\n 6,花海 危险程度:★★★★★\n\n 0,离开\n");
puts("=============================================================================");
scanf("%d",&yewai);
switch(yewai)
{
case 1:
place_sign=place.forest1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=xiyi;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
//不用调用OAct函数,会自动执行OAct函数;
}
break;
case 3:
place_sign=place.forest2;
s=SuiJi();
if(s<7)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 5:
place_sign=place.forest3;
s=SuiJi();
if(s<7)
{
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=big_strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 2:
place_sign=place.grass1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=bee;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 4:
place_sign=place.grass2;
s=SuiJi();
if(s<7)
{
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 6:
place_sign=place.grass3;
s=SuiJi();
if(s<7)
{
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
if(strongman_arm)
{
printf("羽毛:\n\n\n 哈哈,小伙子,做的不错,不过...嘿嘿,你上当啦!僵尸晶石我要了,我爱绿色!公主你也别想带走!\n\n\n");
guai=shitu;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else printf("羽毛:\n\n\n 小伙子,你好啊.如果你有僵尸晶石,我可以告诉你公主的下落哦~\n\n\n");
}
else
{
printf("这里安全\n\n\n");
}
break;
if(yewai!=0)
{
printf("该区域为未知区域,无法进入。\n\n\n");
break;
}
}
if(yewai==0)
{
break;
printf("已离开荒漠。");
}
}

}
break;

case 2:
ChooseWupin();
break; //显示道具,并可以使用.
case 3: //对话选项
if(place_sign==place.bar)
{
printf("要和谁说话?\n\n\n1,小光 2,熊猫团团 3,媛媛 4,巧克力\n\n\n"); //显示对话人物
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
printf("小光:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
break;
case 2:
if(fang1n<1&&gong1n<1)
{
printf("熊猫团团:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);
gong1n++;
fang1n++;
}
else printf("熊猫团团:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");
break;
case 3:
printf("媛媛:要喝点什么?\n\n\n 1,KOKO可乐25绿宝石 HP+20 2,烈酒80绿宝石 HP+50 3,方便面150绿宝石 HP+100 0,返回\n\n\n");
choose_number=1;
while(choose_number)
{
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(money<25)
{
printf("绿宝石不够!");
}
else
{
if(player.health+20<=player.max_health)
{
printf("HP+20.");
money-=25;
player.health+=20;
}
else
{
printf("HP满了");
player.health=player.max_health;
}
}
break;
case 2:
if(money<80)
{
printf("绿宝石不够!");
}
else
{
if(player.health+50<=player.max_health)
{
printf("HP+50.");
money-=80;
player.health+=50;
}
else
{
printf("HP满了");
player.health=player.max_health;
}
}
break;
case 3:
if(money<150)
{
printf("绿宝石不够!");
}
else
{
if(player.health+100<=player.max_health)
{
printf("HP+100.");
money-=150;
player.health+=100;
}
else
{
printf("HP满了");
player.health=player.max_health;
}
}
break;
case 0:
printf("下次再来!\n");
break;
default:
printf("输入错误\n\n\n");
break;
}
break;
}
break;
case 4:
printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");
int mai;
scanf("%d",&mai);
if(mai==1)
{
printf("买点什么呢?\n1,治疗药水(1级)¥100 HP+60\n2,治疗药水(1级·喷溅型)¥150 HP+80 \n3,治疗药水(2级)¥250 HP+120\n4,治疗药水(2级·喷溅型)¥400 HP+200 \n5,经验药水(1级)¥150 经验+300 \n6,经验药水(2级)¥600 经验+600\n7,经验药水(3级)¥500 经验+1000 \n0,拜拜\n");
int dongxi;
scanf("%d",&dongxi);
switch(dongxi)
{
case 1:
if(money>=100&&cao<6)
{
cao++;
money=money-100;
printf ("治疗药水(1级)+1\n");
}
else
{
printf("绿宝石不够!\n");
}
break;
case 2:
if(money>=150&&jijiubao<5)
{
jijiubao++;
money=money-150;
printf ("治疗药水(1级·喷溅型)+1\n");
}
else
{
printf("绿宝石不够!\n");
}
break;
case 3:
if(money>=250&&baiyao<4)
{
baiyao++;
money=money-250;
printf ("治疗药水(2级)+1\n");
}
else
{
printf("绿宝石不够!\n");
}
break;
case 4:
if(money>=400&&superbaiyao<3)
{
superbaiyao++;
money=money-400;
printf ("治疗药水(2级·喷溅型)+1\n");

}
else
{
printf("绿宝石不够!\n");
}
break;
case 5:
if(money>=150)
{
jingyancao++;
money=money-150;
printf ("经验药水(1级)+1\n");
}
else
{
printf("绿宝石不够!\n");
}
break;
case 6:
if(money>=300)
{
jingyanbao++;
money=money-300;
printf ("经验药水(2级)+1\n");
}
else
{
printf("绿宝石不够!\n");
}
break;
case 7:
if(money>=500)
{
jingyanshi++;
money=money-500;
printf ("经验药水(3级)+1\n");
}
else
{
printf("绿宝石不够!\n");
}
break;
}
case 0:
printf("绿宝石:%d\n",money);
printf("再见,欢迎下次再来!\n");
break;

}
if(mai==2)
{
printf("巧克力:去去去,我在录影片没时间陪你聊。\n");
}
}
}
else if(place_sign==place.hotel)
printf("“媛媛!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
else printf("这里好像没人可以聊天\n\n\n");
break;
case 4:
DisplayState();
break; //显示状态
case 5: //装备
printf("攻击装备: 1,木匕首:%d个 2,木剑:%d个 3,黏黏剑:%d个 4,长弓:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n);
printf("防御装备: 5,皮革套装:%d个 6,黄金套装:%d个 7,铁质套装:%d个 8,黄金圣衣:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n);
printf("选择要装备的武器或防具:\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(gong1n>=1)
{
printf("拿起了木匕首\n\n\n");
gong=gong1;
strcpy(gongname,"木匕首");
}
else printf("你没有木匕首可以装备\n\n\n");
break;
case 2:
if(gong2n>=1)
{
printf("拿起了木剑\n\n\n");
gong=gong2;
strcpy(gongname,"木剑");
}
else printf("你没有木剑可以装备\n\n\n");
break;
case 3:
if(gong3n>=1)
{
printf("拿起了黏黏剑\n\n\n");
gong=gong3;
strcpy(gongname,"黏黏剑");
}
else printf("你没有黏黏剑可以装备\n\n\n");
break;
case 4:
if(gong4n>=1)
{
printf("拿起了长弓\n\n\n");
gong=gong4;
strcpy(gongname,"长弓");
}
else printf("你没有长弓可以装备\n\n\n");
break;
case 5:
if(fang1n>=1)
{
printf("穿上了皮革套装\n\n\n");
fang=fang1;
strcpy(fangname,"皮革套装");
}
else printf("你没有皮革套装可以装备\n\n\n");
break;
case 6:
if(fang2>=1)
{
printf("穿上了黄金套装\n\n\n");
fang=fang2;
strcpy(fangname,"黄金套装");
}
else printf("你没有黄金套装可以装备\n\n\n");
break;
case 7:
if(fang3n>=1)
{
printf("穿上了铁质套装\n\n\n");
fang=fang3;
strcpy(fangname,"铁质套装");
}
else printf("你没有铁质套装可以装备\n\n\n");
break;
case 8:
if(fang4n>=1)
{
printf("穿上了黄金圣衣\n\n\n");
fang=fang4;
strcpy(fangname,"黄金圣衣");
}
else printf("你没有黄金圣衣可以装备\n\n\n");
break;
case 0:
printf("未更换装备\n\n\n");
break;
default:
printf("change error!");
}
break;
case 6:
printf(" 您好,欢迎您玩mc·黑夜。为了给您更好的游戏体验,我时不时会优化本游戏,优化后会尽快发布在讨论上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入“阿神 ”(不包括双引号)。由于0.0版本的bug,我在1.0的基础上进行修改,已修复该bug。并且新增了经验药水(1级)等有助于升级的道具,希望大家喜欢。\n");
break;
case 0:
printf("确定退出游戏?(Y/N)\n\n\n");
getchar();
proof=getchar();
if(proof=='y'||proof=='Y')
{
printf("数据存储中...");
//向文件中更新数据;
getchar();
printf("按回车退出");
getchar();
return;
}
else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
else printf("继续!\n\n\n");
break;
default:
printf("输入错误!\n\n\n");
}
}
}
void DisplayState()
{
printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
}
void BattleAct()
{
while(1)
{
puts("=============================================================================");
printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
s=SuiJi();
printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
guai.health-=player.attack+s+gong-guai.defense/3;
if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
else continue;
case 2:
ChooseWupin();
break; //选择物品,可以使用,战斗中允许使用攻击性物品
case 3:
DisplayState();
break; //显示状态
case 4:
s=SuiJi();
if(s<4) //40%的概率可以逃跑
{
printf("%s逃跑了~\n\n\n",player.name);
battle=0;
return;
}
else printf("%s逃跑失败!\n\n\n",player.name);
break;
default:
printf("输入错误,重新输入!\n\n\n");
}
}
}
void printf(char *p)
{
while(1)
{
if(*p!=0)
printf("%c",*p++);
else
break;
Sleep(100);
}
}
{{ vote && vote.total.up }}

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xuzihang
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